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ZBrush 2020

ZBrush 2020 empowers artists with greater sculpting flexibility via powerful additions to the award winning brush system. We have expanded the library of sculpting brushes with the new XTractor, HistoryRecall and DecoCurve brushes. In addition, you can now constrain your brush strokes to only forward gestures with the new No Back&Forth modifier.

Beyond the new brushes we’ve expanded the capabilities of the MorphUV feature, which makes it possible to view the unwrapped UV layout of a model within ZBrush. Sculpt & Paint in Morph UV allows you to sculpt and paint on the 2D unwrap of a model, applying all updates to the 3D model.

Join artist Michael Pavlovich for a demonstration of how the new features in ZBrush 2020 complement his digital sculpting workflow.

WATCH DEMO

Sculpt & Paint in Morph UV
ZBrush Artist :: Juras Rodionovas

Now with the ability to sculpt and PolyPaint on the UV unwrap of a model, it’s never been easier to apply long continuous strokes across a mesh. One such example would be applying a stroke from the waist up through an armpit to the wrist of a character. Or perhaps you wish to apply a pattern on a mesh that is too complicated in the 3D form.

Have you ever had a difficult time reaching certain areas of a sculpt? With Sculpt & Paint in Morph UV, that is a thing of the past!

See it in Action

XTractor Brushes
ZBrush Artist :: Pablo Munoz

These three brushes convert detail from your model into a new alpha or texture for future reuse. Simply drag your stroke across the surface of any model to capture the details of your sculpt. The captured details can then be used elsewhere on the same model, or on any other model in the future.

Quick Look

HistoryRecall

ZBrush Artist :: Poligone

Have you ever wished you could undo just a portion of your sculpting without losing everything else that has been done on the model? Now you can! This brush uses your model’s Undo History but restricts the effect to the area where the brush is used. It can also be used in the other direction, projecting Redo History from part of one model to another regardless of any topology differences.

See it in Action

Move Infinite Depth

Alter your brush to apply details to anything that is directly inline with the brush cursor. For example, add volume to the front and hind legs of a dog or move several vertex points on multiple individual meshes without applying a mask. The infinite depth option can be applied to several brushes.

Check it out

ZBrush Artist :: Joseph Drust

You Can’t Pick Just One Color

Never again will you struggle contemplating what color combination to apply to a model. Now you can take any PolyPainted or textured model and adjust its color hue, intensity, contrast, gamma or tint on the fly using the new Texture Adjust by Color and PolyPaint Adjust by Color features.

Texture Adjust by Color & PolyPaint Adjust by Color

Texture Adjust by Color & PolyPaint Adjust by Color not only gives you the power to adjust the colors in a model’s PolyPaint or Texture Map, it also allows you to restrict these adjustments to specific color selections. In addition you can use color picking to mask or unmask portions of the model.

Texture Adjust by Color

ZBrush Artist :: Mickael Lelievre

WATCH DEMO

PolyPaint Adjust by Color

ZBrush Artist :: Johnny Rampant

WATCH DEMO

Ready, Set, Analyze & Print

ZBrush 2020 continues to widen your ability to 3D print straight from ZBrush with new mesh analysis features: Wall Thickness, Real-Time Draft Analysis and Surface Area calculations. Now anyone will be able to easily prepare a model for production!

Wall Thickness

ZBrush Artist :: Mickael Lelievre

With this feature ZBrush uses PolyPaint to provide a visual representation of what portions of a mesh could benefit from additional thickness before sending off for use with a 3D printer, CNC machine or any other rapid prototyping method. Set your preferred minimum thickness and maximum thickness, then click the button. Now use the color coded data to make any adjustments, then click again to re-evaluate with those changes. It’s as simple as that.

WATCH DEMO

Real-Time Draft Analysis

ZBrush Artist :: John Brown

The new From Draft & Real-Time From Draft options give you a fluid approach to preparing models for many specialized manufacturing options such as two-part molding or CNC printing. Use the camera plane to set your draft pull direction, then make real-time adjustments to your model to ensure a successful production pipeline. The real-time draft analysis can even be applied as PolyPaint or a mask for additional options including saving the result as a texture map.

SEE MORE

Calculate Surface Area

No matter how the model will eventually be used, finding its Surface Area and Volume has never been easier. With a click of a button ZBrush can now provide you with the bounding box size, mesh volume and surface area. At the same time, it will check for watertight integrity. All of this will not only help ensure a successful print but can also assist you in accurately estimating the amount of real-world material that your project will need.

Cam Silhouette & Cam View

ZBrush Artist :: Juras Rodionovas

CamView

With the new CamView feature you will always know the orientation of your model relative to the world axis, providing an accurate understanding of your XYZ space and offering an interchangeable one-click navigation view. Switch from front to back or left to right views of any model by just clicking on icons within the CamView. You can even load any model to create your own unique custom CamView and then share it with other users.

CHECK IT OUT

Sometimes you just need to look at your model from a fresh perspective, making sure that it works on a foundational level. With the new Real-Time Silhouette view you’ll be able to evaluate the overall shape of the model in a small window while still being able to see the same model with fully painted and sculpted details in the main document space. This can give you the freedom to explore new shapes or ensure that the model will read well from a distance.

SEE IN ACTION

Real-Time Silhouette View

Release Notes

New Import/Export Options window supporting the following extensions:

  • FBX
  • STL
  • PLY
  • OBJ Extended
  • VRML

Model Paint Fade Opacity

  • If a model’s PolyPaint or Texture is making it hard for you to see the sculpted details you can now partially fade the color – or even replace it altogether.

No Back & Forth

  • Define your brush to apply details only on forward movements, creating a unique sculpting technique that builds upon all previous strokes. Combined with the LazyMouse Backtrack option, you can apply strokes of the exact same length over one another without ever lifting your pen or releasing the mouse button.